The Prodigal Artist

After an extended hiatus, I have decided to return to posting (semi) regularly. My wife and I recently celebrated our first anniversary, allowing me to look back on our marriage thus far; I realized that my attempts to cut myself off from video game creation and appreciation did little to improve our dynamic (in fact… Continue reading The Prodigal Artist

The Virgilante: Sculpting the Lower Body

As I said last week, the lower body is a little beyond my milieu, so this was a bit of a challenge. I spent a couple hours on Pinterest and Google finding good reference images, which helped immensely. Even though I'm still not completely satisfied with the results of this week's sculpting, it has been… Continue reading The Virgilante: Sculpting the Lower Body

The Virgilante: Rethinking the Cloth Simulation

When I last left off, I was considering building Virgilante so that the toga above the waist was all sculpted, and only the skirt section was a cloth simulation. I spent a decent amount of time this week thinking through the obstacles that I would face with the cloth sim, and I ended up changing… Continue reading The Virgilante: Rethinking the Cloth Simulation

The Virgilante: Clothing/Armor Basics

Firstly, I'd like to apologize for not posting last week. Life, as it is wont to do, got a bit hectic. My wonderful wife started a new job, I became determined to tackle the mounting pile of dishes I had neglected for far too long, and various other small tasks prevented me from doing any… Continue reading The Virgilante: Clothing/Armor Basics

The Virgilante: Beginning to Sculpt

Another light week for work on my pet project. I began by sculpting some details into the helmet that I ended up very unsatisfied with, so I left that alone for a while and decided to work on the torso.  First, I added the mechanical arm that can be seen in the above shot, using… Continue reading The Virgilante: Beginning to Sculpt

The Virgilante: Roughing Out the Shapes

It's been a pretty light week for modeling, but I wanted to share the beginnings of my new project, the Virgilante.  What I've done thus far is to block out the major body shapes using UV spheres that I've scaled into different proportions, using mirror modifiers on the arms and legs. Then I began lightly… Continue reading The Virgilante: Roughing Out the Shapes

Depression Depicted: Final

As the title indicates, I finished the final render for this project ahead of schedule. Luckily, the final sculpting went by in almost no time, leaving the majority of the week for my first foray into texturing and rendering. After posting my progress last week, I adjusted the position of the foreground demon, and simply… Continue reading Depression Depicted: Final

Depression Depicted Stage 3

This week finding time to model proved challenging, so my progress was less than I'd hoped; I was planning on finishing my sculpt for today and posting a final render next week, but it seems this will (hopefully) be my penultimate post regarding the sculpting process.  Even so, I eked out enough time to model… Continue reading Depression Depicted Stage 3

Depression Depicted 2.0 (WIP)

Well, I think it's safe to say that I've made substantial progress since the last post. It's been a busy week, but I managed to squeeze out a few more hours of modeling than I expected. This is due partially to the excitement I have toward my first sculpting project turning out so well and… Continue reading Depression Depicted 2.0 (WIP)