Vox Virgilantis

About a week ago I finished yet another twenty-four hour marathon of Ernest Cline's Ready Player One, and I've had several of its themes racing circuits through my mind since then. As much as I adore the depiction of such a cohesive virtual world, or the societal disparity between the world that lures the imagination… Continue reading Vox Virgilantis

The Virgilante: Sculpting the Lower Body

As I said last week, the lower body is a little beyond my milieu, so this was a bit of a challenge. I spent a couple hours on Pinterest and Google finding good reference images, which helped immensely. Even though I'm still not completely satisfied with the results of this week's sculpting, it has been… Continue reading The Virgilante: Sculpting the Lower Body

The Virgilante: Rethinking the Cloth Simulation

When I last left off, I was considering building Virgilante so that the toga above the waist was all sculpted, and only the skirt section was a cloth simulation. I spent a decent amount of time this week thinking through the obstacles that I would face with the cloth sim, and I ended up changing… Continue reading The Virgilante: Rethinking the Cloth Simulation

The Virgilante: Clothing/Armor Basics

Firstly, I'd like to apologize for not posting last week. Life, as it is wont to do, got a bit hectic. My wonderful wife started a new job, I became determined to tackle the mounting pile of dishes I had neglected for far too long, and various other small tasks prevented me from doing any… Continue reading The Virgilante: Clothing/Armor Basics

The Virgilante: Beginning to Sculpt

Another light week for work on my pet project. I began by sculpting some details into the helmet that I ended up very unsatisfied with, so I left that alone for a while and decided to work on the torso.  First, I added the mechanical arm that can be seen in the above shot, using… Continue reading The Virgilante: Beginning to Sculpt

The Virgilante: Roughing Out the Shapes

It's been a pretty light week for modeling, but I wanted to share the beginnings of my new project, the Virgilante.  What I've done thus far is to block out the major body shapes using UV spheres that I've scaled into different proportions, using mirror modifiers on the arms and legs. Then I began lightly… Continue reading The Virgilante: Roughing Out the Shapes