The Virgilante: Clothing/Armor Basics

Firstly, I’d like to apologize for not posting last week. Life, as it is wont to do, got a bit hectic. My wonderful wife started a new job, I became determined to tackle the mounting pile of dishes I had neglected for far too long, and various other small tasks prevented me from doing any modeling. I was hoping to push forward this week and make up lost time, but that proved to be impractical. Even so, I did make a decent amount of progress.

When last we left off, I had just given the helmet a better shape, which I realize I didn’t provide a very clear image of. I thought this would be a good place to remedy that.

When I picked up this last week, I started trying to sculpt the chest plate over the main body. I was not entirely pleased with the results.

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Since this did not turn out as I had intended, I went back to a prior save file and instead focused on the hip region, which was bothering me. I have since learned that I am much more familiar with how the upper body connects and transitions than I am with the lower body. After a little image research, I ended up merging the hips and chest pieces to better sculpt the right shapes. I still have not done much with the connecting tissue to the thighs, but I am happy with how the midsection looks.

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After this, I decided it was time to add the toga shape. It will end up defining most of the character’s silhouette, so I needed to find the right outline for the character. I started with a sculpted shape for the upper body.

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Once I had a decent basic shape, I  began to model the bottom of the toga. Since I plan on having the bottom act as a cloth simulation, I tried to create the right shape while being mindful of the topology. Once the shape looks good, I plan to subdivide it a few times and run the simulation.

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Also, I added the basic shape of the shoulder and bicep armor on the right arm, further defining the silhouette of the character.

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Hopefully next week, the basic outline of the character will be completed and I can begin sculpting the high-res model in earnest. Until then, I hope you have enjoyed seeing my (admittedly slow) progress toward my first game ready model.

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